Flag of a Thousand Suns
The Theocracy's nefarious plan is revealed in all its glory, as the Players finally realize this War was in the making for almost a decade.
Now the Theocracy's armies are marching towards domination, and the Players must summon all their abilities, cunning, and allies, if they are to have a chance to win.
Eden
This patch introduces the new world Eden, with new Flight Path, new quests, and a new faction associated with it. It also introduces Herculium, and additional Plans and Schematics that take advantage of this new metal.
Black Sygma
Secrets of Plant-17 revealed! With the installation of the Black Sygma circuit, the Players would be able to locate Black Wormgates, and through them reach new zones and possible new systems. This introduces new Flight Paths and new Flight Masters, in anticipation of greater travel to and from Eden. The Black Sygma and Black Wormgates are available only to Players who purchased and installed this Expansion.
General
- The information received from Channels has been expended and should be clearer.
- Information from the "Galactic News Services" will now be available to all Players. This is a new option found in the Player Information menu, and Players can turn it off. Players who had the "Galactic News Services" as a Unique Channel would be able to choose a new channel without cost for respec'ing.
- Introduced a new faction, the Imperium. Players can now gain reputation and favors with this faction.
- Joined the two factions, GENOM CORPORATION and OMEGA SECRET STATION into one faction, Corporations of Evil. All Players' reputation with this faction has been defaulted to Hostile.
- Removed Allies and Allied NPCs.
- Introduces the new "Diplomacy Scale" which rates NPCs as Hostile, Unfriendly, Friendly and Helpful. NPCs would no longer Aid Attack automatically or use abilities and spells without being prompted. The Attitude of some NPCs would change according to Players' actions and their reputations with various factions.
- Players now receive a buff to Spirit and Good Will when eating Real Food. This effect persists through death.
- All failed rolls would now cause problems to the Players, in addition to not achieving the desired effect. This can be negated by the use of Fate Artha.
- Due to the higher cost of rolls in terms of Artha, the number of Artha points gained in a session would be increased. Players should notice an increase in their ability to roll more and better dice.
PvP
- Players can now target each other, attack each other, and use their spells and abilities, without first enabling PvP Mode or putting up the PvP Flag. This removed a bug where Super-Assassin Players could not kill members of their own Party, even when they wanted to.
Super Assassin
- Super Assassins now always roll in combat situations.
- The number of FoRKs available per roll has been greatly reduced.
- The Combat Mechanics were changed, greatly reducing the effect of Agility and allowing for greater flexibility in gear.
- New Combat Mechanics introduces "Actions Per Combat Pulse", which increased the effect of Shade on Combat. This increases the difference in combat between Super Assassins and other Players in combat situations. This also removed the previous "Kill Instantly" ability enjoyed by some Super Assassins.
- Since the number of attacks per Combat Pulse increased in the new system, the damage of various weapons and abilities was lowered, to maintain DPS.
- The ability of Super Assassins to survive when facing multiple enemies or when falling into traps has been reduced. This is meant to increase the incentive to find Friendly and/or helpful NPCs.
Hackers
- The Houngan talent tree has been normalized, and is now appropriate to the Systembreaker and Hacking Wizard talent trees.
- Hackers now always roll in hacking situations.
- The number of RoRKs available per roll has been greatly reduces.
- Fixed a bug where the Rainbow Key sometimes generated instant success. Instead Rainbow Key would provide access to rolls and bonus dice, like other Items.
- All systems and servers now have a System Rating, replacing the previous rating system. System Rating ranges from 1 to 10 and determines, among other things, the ability to TAIs to be hosted on the system.
- Fixed a bug that allowed Hackers to perform actions on servers and systems with lower rating then required by the ability or spell.
- The ability of Hackers to project their abilities and spells has been greatly reduced.
Generals
- Generals can now summon minions, just like NPCs who belong to the Villain or Mysterious and Cool classes. These minions are designated with the " <General's Minion>" tag underneath their name.
- Some of the Generals' ability to create Rage and draw Aggro changed from specific talents to trainable abilities. All Generals can now train "Rabble Rouser" and "Cry Havoc" with their side's General Trainer.
- Under the new Combat Mechanics, Generals no longer receive bonus to combat from Military Training as they did previously. This was done so General Players won't be confused and try to engage in combat.
Terrorists
- All Terrorists can now train the "Demagogue" ability. The range and duration of the "Demagogue" ability has been greatly increased.
- The range and effect of the Terrorist's "Act of Terror" has been normalized to the new factions.
- Enemy factions and Hostile NPCs now try to kill or capture the Terrorist.
- Introduced "Safe Houses" to replace the previous Allied NPCs and Allied Zones, which allowed the Terrorist to hide.
- Introduced the "Go Underground" ability in the Master Mind talent tree. This is similar to the Super Assassin's "Melt in Background" ability. Terrorists who choose the new "Improved Demagogue" ability in the Charismatic Leader talent tree can longer be affected by "Hide in Shadows".
Traders
- The War is costly, and traders are effected most of all. Traders would now be forced to roll "Cost of Living" every week to maintain appearances.
- Traders who maintain a fleet of ships, fund a secret terror organization, and cater to the whims of needy Players, would be forced to suffer for it.
- Due to the volatile nature of the Food Embargo, the War, and various clandestine deals, which are second nature to all Traders, Players might notice some fluctuation in their Resources level.
- The ability of Traders to project their Resources attribute and the abilities dependent on it has been greatly reduced.
Quests
- Players can now abandon quests that no longer interest them or give them any benefits.
- Introduced a new quest hub in Elysium system, linked to the new planet Eden.
User Interface
- Players can enable a "Friendly Reminder" option in the Interface menu. This enables Tooltips when targeting NPCs, Systems and Planets, and Items.
- Added the new "Point of Interest" feature. Players would now notice yellow exclamation points next to NPCs, Places, and Items. They provide Players with reminders to information already received from previously finished quests and active Channels. This feature can be turned off in the Interface menu.
World Environment
- Players would receive more information regarding systems they go into. Players should notice better flow of information into and out of systems.
- NPCs can now move between systems if they want to.
- TAIs would be visible to all players.
Bug Fixes
- Fixed bug where some information was too subtle or obscure.
- Fixed a bug when the Rainbow Key was not sparkling as MacGuffins are supposed to.
- All Minions of Galaxy Adams would now display " <Galaxy Adams Minion> " under their name. This fixes a bug where Players and NPCs attempted to target Minions with abilities and spells that don't work on them.
- Fixed the tooltip on several NPCs, Places, and Items to include more information. Tooltip should now display appropriate faction affiliation and Place of Origins names. Also changed several NPC names, such as Niv ben-Lilith to Tzeffa.
- Fixed a bug in the Rainbow-Eyed Man's tooltip. He now doesn't have one.
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